Integrating the book world in the main space

Overview

  • The book worlds allow access to world that is significantly different from the main level.
  • At the same time, key techniques are used to anchor this world within the main level.
  • This helps to enhance the feeling that player is really shrinking down and entering a new world as opposed to merely teleporting to the new world.

As this 3D concept artwork for the book-worlds in the library level demonstrates, although the book-worlds offer a unique space, it is a space that is anchored in the main space:

[N.B. A bigger version of the 3D concept art can be accessed by clicking on each image]]

bwdemo_01.jpg

▲ Some parts of the inner world exist in the scare few books that remain on the shelves in the library levels. These books are often too high for the micro player to reach. Hence, s/he must become a giant and place them on the floor, so the small player can access them.

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▲ The animations and the styles of the books are designed to ensure that the worlds inside the books are not divorced from the main library space. When the micro-sized player initially approaches a book, it is closed…

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▲ …However, when the player enters the book world, an animation shows the book opening. The camera zooms out to emphasise that the world the player is about to enter exists in the library.

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▲ When the player starts moving in the book world, the camera zooms in, making the small space feel more like an actual world.

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▲ However, as the books worlds do not use a skybox, the presence of the bookshelf is strong.

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▲ The textures of the book world have a paper effect that again emphasise that the player is in a book.

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▲ Background scenery is made from flat 2D polygons. This enhances the paper-like effect. The scenery objects are positioned like items in a pop-up book.

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▲ Non-scenery objects are made from 3D polygons to allow the player to clearly view the objects regardless of the angle s/he approaches them from. The 3D objects still use a paper-like texture.

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▲ The space of the book world appears to be small. However, when the player reaches the end of the page…

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▲ …the camera zooms out, and an animation of the page turning is played. The camera then zooms back into the previous position and the player is placed at the start of the new page allowing them to explore the altered layout.
The player keeps on moving through the pages in this manner until s/he reaches the end of the book.

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▲ Often, the player is unable to progress through the book, as a page is missing. The player must retrieve the page to continue. The missing page is hidden in elsewhere in the library.


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Entering a book world Gameplay Mechanics Normal player spaces
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