Risk Incentive

What is Risk Incentive?

  • Risk Incentive .
  • It must allow the player to achieve a sense of accomplishment without causing frustration.

Risk incentive involves placing optional items in dangerous situations. If the player fails to collect the item, s/he will be aware that failure derived from his/her own choices, as the game did not demand retrieval of the item (Bleszinski 2001b).


See also:

  • Concepts that prepare the player for challenge
  • theorytag_scripted.gif theorytag_training.gif theorytag_trialerror.gif theorytag_instinctive.gif theorytag_vocabulary.gif
  • The integration of challenge into a gaming experience
  • theorytag_pacing.gif theorytag_gameflow.gif

References:
Jaquays, P. (1999) ‘Paul Jaquays, id Software’ In: Saltzman, M (ed) Secrets of the Sages: Level Design – Gamasutra.
Available at: http://www.gamasutra.com/features/19990723/levdesign_chapter_04.htm [accessed: June 2006]

Ryan, T. (1999) : ‘Beginning Level Design Part 1: Level design theory’ In: Gamasutra.
Available from: http://www.gamasutra.com/features/19990416/level_design_01.htm [Accessed: June 2006]

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